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Mary no edit.png
Nickname: The Farmer's Daughter
Real Name: Marian Porter
Gender: Female
Age: 21
Height: 168 cm
Weight: 46 kg
Blood type: Type O
Birthday: September 1
Weapon: A police club-type tonfa
Profession: A female university student and student representative, majoring in anthropology
Specialty: Grappling, a little bit of Judo Unique center shaking ability
Hobby: Having extreme work experiences (Jejudo female diver, deep-sea fishing vessel crew, miner, welder, etc.). Sending letters to various government organizations and writing on their Twitters and Facebook to fix what is wrong.

Mary is one of the Characters in the game HeroWarz. She specializes in hand-to-hand combat, utilizing her grappling and striking skills with pinpoint accuracy to cripple enemies, entrap them, or beat them down with a ferocious onslaught of hits.


Mary is a bright and righteous person. She never loses her smile and always works hard to become a shining beacon of light in other people's lives. She moonlights as the vigilante, Hera, to bring corrupt organizations to justice.


Orphaned at a young age, Mary sought to bring peace to the slums where she lived. She is much stronger physically and mentally than she appears, as a result of her rough upbringing. Despite this, she is known for her captivating smile.


Mary had grown up in the slums and lost her father and rice farm to organized criminals. Despite the difficulties she encountered, she still grew up to be a righteous strong-willed striker. After getting into university, she joined the student movement and spent the day lambasting corporate corruption.

Skill Spotlights


Active Skills

Skill Icons Active Skills Level Key Binding Skill Description Type / Effect Detailed Info Upgrade info (SP)
5 justice combo.png Justice Combo 1 Left Click (hold) Hit a nearby enemy with tonfa, fists and elbows in rapid succession. Increases mana recovery during use.
  • Melee attack
  • Mana recovery
  • Mana recovery during use: 2.5
  • 1st | 2nd | 3rd | 4th | Final uppercut damage: 95% | 130% | 115% 255% | 155%
Related skill damage is increased to:

1st hit:

  • 104,5% / 114,5 / 123,5% / 133% / 142,5%

2nd hit:

  • 143% / 156% / 169% / 182% / 195%

3rd hit:

  • 126,5% / 138% / 149,5% / 161% / 172,5%

4th hit:

  • 280,5% / 306% / 331,5% / 357% / 382,5%

Final damage:

  • 170% / 186% / 201,5% / 217% / 232,5%
5 kick master.png Kick Master 1 Left click(hold) Perform multiple kicks to an enemy that has been hit multiple times by [Justice Combo.] Can be activated by pressing Left Click during [Muay Thai Step]. If you learned [Complex Fracture], may also cause a fracture
  • Melee attack
  • Can cause fracture
  • Additional damage to Boss, Champion and Mutant monsters
  • Fracture chance: 50%
  • Kick damage: 220%
  • Additional damage to Boss, Champion and Mutant monsters: 30%
Related skill damage is increased to:
  • 242% / 264% / 286% / 308% / 330%
5 running neckbreaker.png Running Neckbreaker 2 Right Click > Left click / Hold right Click Press right click to run and press left click to jump and grab the necks of enemies in front of you to slam on the ground.

When the skill is on cooldown or if there are no enemies to grab, jump forward and slam the ground.

If you learned [Complex Fracture], this skill may cause a fracture and this skill also activates midair.

  • Grapple
  • Cause fracture
  • Aerial
  • Grapple Damage: 560%
  • Grapple shockwave: 500%
  • Jump attack: 215%
  • Mana cost: 45
  • Cooldown: 4.5 sec
Related skill damage is increased to:

Grapple damage:

  • 616% / 672% / 728% / 784% / 840%

Grapple shockwave:

  • 550% / 600% / 650% / 700% / 750%

Jump Attack:

  • 236,5% / 258% / 279,5% / 301% / 322,5%
5 suplex.png Suplex 3 Mousewheel down / E Grab the enemies in front of you and slam them behind you.
  • Grapple
  • Additional damage to boss, champion and mutant monsters
  • Grapple damage: 640%
  • Shockwave damage: 480%
  • Additional damage to boss, champion and mutant monsters: 30%
  • Mana cost: 20
  • Cooldown: 7 sec
Related skill damage is increased to:

Grapple Damage:

  • 704% / 768% / 832% / 896% / 960%

Shock wave damage:

  • 528% / 576% / 624% / 672% / 720%
5 chair shot.png Chair Shot 4 Mousewheel up / Q Strike down with a chair to deal damage. Recovers up to 20 mana depending on the number or rank of enemies hit.
  • Additional damage to boss, champion and mutant monsters
  • Mana recovery
  • Damage: 360%
  • Additional damage to boss, champion and mutant monsters: 30%
  • mana cost: 26
  • Cooldown: 5 sec
Related skill damage is increased to:
  • 396% / 432% / 468% / 504% / 540%

Mana recovery is increased to:

  • 22 / 24 / 26 / 28 / 30
5 flying knee kick.png Flying Knee Kick 5 Space Raise your knee and jump in a straight line, attacking all enemies in the way
  • Striking
  • Aerial
  • Damage: 640%
  • Mana cost: 200
  • Cooldown: 20 sec
Related skill damage is increased to:
  • 704% / 768% / 832% / 896% / 960%
5 ankle throw.png Ankle Throw 6 Left Click (on knocked down enemies) Grab a knocked down enemy and slam them.
  • Grapple
  • Grapple damage: 225%
  • Shockwave: 195%
  • Cooldown: 6 sec
Related skill damage is increased to:

Grapple damage:

  • 247,5% / 270% / 292,5% / 315% / 337,5%

Shock wave damage:

  • 214,5% / 234% / 253,5% / 273% / 292,5%
5 the ring.png The Ring 7 3 Install a square ring nearby and enemies that comes in contact with the rope are pushed inside the ring. Also, if Mary is inside the ring, increases attack power and damage reduction.
  • Area skill
  • Rope bound damage: 80%
  • Attack power increase: 7.5%
  • Damage reduction: 20%
  • Mana cost: 45
  • Cooldown: 42 sec
  • Base duration 10 sec
Related skill damage is increased to:
  • 88% / 96% / 104% / 112% / 120%

Skill effect is increased to:

Attack power Increase:

  • 8,25% / 9% / 9,75% / 10,5% / 11,25%

Damage reduction:

  • 22% / 24% / 26% / 28% / 30%
5 flash elbow.png Flash Elbow 8 4 Attack an enemy in front of you with your elbow and rapidly move left and right across them.

Enemies that comes in contact with Mary during the movement will be damaged. You are invincible while moving.

  • I - Frame
  • Melee attack
  • Initial Elbow Damage: 105%
  • Max number of movement: 9 times
  • Damage per movement: 85%
  • Mana cost: 84
  • Cooldown: 20 sec
  • Base duration 2 sec
Related skill damage is increased to:

Initial damage:

  • 115,5% / 126% / 136,5% / 147% / 157,5%

Damage per movement:

  • 93,5% / 102% / 110,5% / 119% / 127,5%
5 lee kick.png Lee Kick 10 1 Jump in the air and perform a powerful descending kick. If you press 1 while in the air, you will kick immediately.
  • Striking
  • Aerial
  • Additional damage to boss, champion and mutant monsters
  • Downward kick: 630%
  • Additional damage to boss,champion and mutant monsters: 30%
  • Mana cost: 60
  • Cooldown: 24 sec
Related skill damage is increased to:
  • 693% / 756% / 819% / 882% / 882% / 945%
5 danger escape.png Danger Escape 12 R Mary takes off her jacket and spins to escape danger.

After activation, Mary is invincible for a short duration and Mary's damage reduction is increased while gaining super armor. This skill can be used while being attacked or in the air and can also be used while it's on cooldown by consuming 150 mana.

  • I - Frame
  • Super armor
  • Nearby damage: 200%
  • Damage reduction: 30%
  • Cooldown: 22 sec
  • i-Frame duration approx 0.5 sec
  • Damage reduction buff duration 9 sec
Related skill damage is increased to:
  • 220% / 240% / 260% / 280% / 300%

Skill effect and duration is increased to:

  • 33% / 36% / 39% / 42% / 45%
5 back breaker.png Back Breaker 14 Space (alternate) Grab up to 5 nearby enemies and slam them on your knee to deal massive damage.

If you have learned [Compex Fracture] then this skill may cause fracture.

  • Grapple
  • Striking Grapple
  • Striking
  • Causes Fracture
  • Grapple damage: 1080%
  • Shock wave damage: 756%
  • Mana cost: 240
  • Cooldown: 27 sec
Related skill damage is increased to:

Grapple damage:

  • 1188% / 1296% / 1404% / 1512% / 1620%

Shock wave damage:

  • 831,6% / 907,2% / 982,8% / 1058,4% / 1134%
5 muay thai step.png Muay Thai Step 18 Right click > left click Slide across the surface and get in Muay Thai form. Pressing left click during Muay Thai Form will make Mary approach the enemy and activate [Kick Master]. [Kick Master] activated by Muay Thai Form will have a 100% chance to cause a fracture.
  • Causes Fracture
  • Mana cost: 30
5 tornado kick.png Tornado Kick 20 Left + Right mouse click Throw a spinning kick to strike the enemy.
  • Striking
  • Damage: 800%
  • Mana cost: 320
  • Cooldown: 15 sec
Related skill damage is increased to:
  • 880% / 960% / 1040% / 1120% / 1200%
5 iron fist.png Iron Fist 23 2 Whatever your attack with [Justice Combo] and [Kick Master] skills within a set duration, a giant steel first appears and attacks enemies in front of you.
  • Melee attack
  • Damage: 210%
  • Mana cost: 150
  • Cooldown: 60 sec
  • Base duration 10 sec
Related skill damage is increased to:
  • 231% / 252% / 273% / 294% / 315%
5 chain grapple.png Chain Grapple 26 R (alternate) Grab the enemies in front of you and slam them toward the target direction. Recovers mana depending on the number of grappled enemies.

If you damage an enemy with a grapple skill, it will immediately cancel the rest of the skills animation and perform the chain grapple.

Can also be activated midair and activating [Shoryuken] will reset the cooldown of [Chain Grapple].

If you press R during the skills activation, the skill will activate without waiting for directional input.

  • Grapple
  • Mana recovery
  • Aerial
  • Grapple damage: 420%
  • Mana recovery per grappled monster: 5
  • Shockwave damage: 360%
  • Cooldown: 7 sec
Related skill damage is increased to:

Grapple damage:

  • 462% / 504% / 546% / 588% / 630%

Shock wave damage:

  • 396% / 432% / 468% / 504% / 540%

Mana recovery is increased to:

  • 5,5 / 6 / 6,5 / 7 / 7,5
5 shoryuken.png Shoryuken 29 Mousewheel up / Q (alternate) Quickly move forward and jump in the air while performing an uppercut. Recover mana depending on the number of enemies hit. Activating [Shoryuken] will reset the cooldown of [Chain Aerial Grapple]
  • Mana recovery
  • additional damage to boss, champion and mutant monsters
  • Damage: 240%
  • Max mana recovery: 100
  • Additional damage to boss, champion and mutant monsters: 30%
  • Mana cost: 25
  • Cooldown: 6 sec
Related skill damage is increased to:
  • 264% / 288% / 312% / 336% / 360%

Mana recovery is increased to:

  • 110 / 120 / 130 / 140 / 150
5 screw piledriver.png Screw Piledriver 32 5 Grab all nearby enemies and jump high in the air before slamming them to the ground. If you have learned [Complex Fracture] then this skill may cause a fracture.
  • Causes fracture
  • Additional damage to boss, champion and mutant monsters
  • Grappled damage: 1500%
  • Landing damage: 1200%
  • Additional damage to boss, champion and mutant monsters: 30%
  • Cooldown: 25 sec
Related skill damage is increased to:

Grappled damage:

  • 1650% / 1800% / 1950% / 2100% / 2250%

Landing damage:

  • 1320% / 1440% / 1560% / 1680% / 1800%
5 clothesline.png Clothesline 36 3 (alternate) For a set duration, run freeline and grab all enemies in the way and drag them around. While running, you can combo a grapple skill and if you do so the grapple skills attack power increases while the cooldown decreases.

While running, press the 3 key again to stop running and throw all grabbed enemies.

  • Grapple
  • Combo grapple attack power increase: 30%
  • Combo grapple cooldown decrease: 5 seconds + 25%
  • Throw damage: 140%
  • Cooldown: 14 sec
  • Base duration 2 sec
Related skill damage is increased to:

Throw Damage:

  • 154% / 168% / 182% / 196% / 210%

Skill effect is increased to:

Grapple attack power increase:

  • 33% / 36% / 39% / 42% / 45%
5 giant swing.png Giant Swing 40 4 (alternate) Mary spins rapidly and grabs all caught enemies and deals damage before throwing them.

Pressing 4 while spinning will cause Mary to throw the enemies immediately.

  • Grapple
  • Additional damage to boss, champion and mutant monsters
  • Damage per grab (max 19 enemies): 22%
  • Throwing damage: 800%
  • Throwing shockwave damage: 800%
  • Additional damage to boss,champion and mutant monsters: 50%
  • Mana cost: 200
  • Cooldown: 30 sec
Related skill damage is increased to:

Damage per grab:

  • 24,2% / 26,4% / 28,6% / 30,8% / 33%

Throwing Damage | Throwing shock wave damage:

  • 880% / 960% / 1040% / 1120% / 1200%
5 within my grasp.png Within My Grasp 45 2 (alternate) For a set duration, the first 3 grapple skills will acquire the striking grapple effect (Cannot grapple striking immunity enemies). All grapple skill will also deal additional damage during the duration. The skills cooldown starts when the skills duration ends.
  • striking grapple
  • Grapple skill attack power increase: 60%
  • Mana cost: 180
  • Cooldown: 60 sec, begins after buff expires
  • Base duration 20 sec
Related skill damage is increased to:
  • 66% / 72% / 78% / 84% / 90%

Cooldown reduced to:

  • 57 sec / 54 sec / 51 sec / 48 sec / 45 sec
5 beat down.png Beat Down 55 Left + Right mouse click (alternative) Grab the enemy and slam them on the ground with a sack of rice. Has a striking grapple effect and the final slam also has a striking effect. Pressing Left + Right click during the skill will immediately activate the final hit.
  • Grapple
  • Striking Grapple
  • Striking
  • Damage per hit (grappled) : 550%
  • Final hit (grappled): 1350%
  • Damage per hit (nearby) : 500%
  • Final hit (nearby): 1100%
  • Mana cost: 270
  • Cooldown: 33 sec
  • Base duration 2.5 sec
Related skill damage is increased to:

Damage per hit:

  • 605% / 660% / 715% / 770% / 825%

final hit (grappled):

  • 1485% / 1620% / 1755% / 1890% / 2025%

damage per hit:

  • 550% / 600% / 650% / 700% / 750%

Final hit (nearby):

  • 1210% / 1320% / 1430% / 1540% / 1650%
5 hera, vengeance of goddess.png Hera, the Goddess of Vengeance 60 T Mary puts on her Hera mask and fights for justice. While the Hera mask is active, increases attack power, grapple power, attack speed and movement speed. All of Mary's attacks have a chance to summon flower petals that deal damage.
  • Buff
  • Attack power increase: 15%
  • Grapple damage increase: 12%
  • Attack speed increase: 20%
  • Movement speed increase: 15%
  • Flower petal damage: 200%
  • Cooldown: 120 sec
  • Base duration 15 sec
Damage to related skills is increased to:
  • 220% / 240% / 260% / 280% / 300%

Skill effect is increased to:

Attack power increase:

  • 16,5% / 18% / 19,5% / 21% / 22,5%

Grapple damage increase:

  • 13,2% / 14,4% / 15,6% / 16,8% / 18%

Attack speed increase:

  • 22% / 24% / 26% / 28% / 30%

Movement speed increase:

  • 16,5% / 18% / 19,5% / 21% / 22,5%

Passive Skills

Skill Icons Passive Skills Level Skill Description Detailed Info Upgrade Info (SP)
5 master grappler.png Master grappler 9 You receive reduced damage while performing grapple skills and gain super armor and cannot be interrupted
  • Damage reduction during grapple skill: 40%
  • Gain super armor
  • For skills such as Running Neckbreaker, only affects damage component of skill animation
  • The anti-interruption component of this passive is bypassed by many environmental effects and monster skills
Skill effect is increased to:
  • 44% / 48% / 52% / 56% / 60%
5 complex fracture.png Complex Fracture 16 Hitting an enemy with [Kick Master], [Running Neckbreaker], [Back Breaker] and [Screw Piledriver] have a set chance to cause a fracture and deal additional damage. Hitting an fractured enemy with [Striking] Effect skills will explode the fracture to deal damage.
  • Additional fracture damage: 40%
  • 1 | 2 | 3 | 4 | 5 fracture explosion damage:120% | 180 | 270 | 390 | 520%
Related skill damage is increased to:

Additional fracture damage:

  • 44% / 48% / 52% / 56% / 60%

1 | 2 | 3 | 4 | 5 fracture explosion damage:

  1. 132% | 198% | 297% | 429% | 572%
  2. 144% | 216% | 324% | 468% | 624%
  3. 156% | 234% | 351% | 507% | 676%
  4. 168% | 252% | 378% | 546% | 728%
  5. 180% | 270% | 405% | 585% | 780%
5 you, the sunlight.png You, the sunlight 50 If there are 10 or more enemies nearby or a boss/champion is nearby, decrease the cooldown of all skills and increase movement speed for a short duration.
  • All skill cooldown decrease: 7,5%
  • Movement speed increase: 15%
  • Cooldown: 60 sec
  • Movement speed increase duration 10s
Skill effect is increased to:

All skill cooldown decrease:

  • 8,25% / 9% / 9,75% / 10,5% / 11,25%

Movement speed increase:

  • 16,5% / 18% / 19,5% / 21% / 22,5%
5 grapple rhythm.png Grapple Rhythm 65 If Mary successfully grapples an enemy and then grapples again within a set period, she will recover mana.
  • Mana recovery: 40
  • Base duration 6 seconds, refreshed by additional grapples
Mana recovery amount is increased to:
  • 44 / 48 / 52 / 56 / 60
5 mixed martial artist.png Mixed Martial Artist 70 (alternate to [Grapple Rhythm]) When you successfully grapple an enemy, increase your critical hit chance and critical hit damage for 10 seconds, stacks up to 3 times.
  • Critical hit chance increase: 3%
  • Critical hit damage increase: 6%
  • Each stack has an individual base duration of 10 seconds. New stacks added after 3rd stack override latest stack instead of oldest.
Skill effect is increased to:

Critical hit chance increase:

  • 3,3% / 3,6% / 3,9% / 4,2% / 4,5%

Critical hit damage increase:

  • 6,6% / 7,2% / 7,8% / 8,4% / 9%

Skill modifications

Head Mods

Mod Name Skill / Effect
Aerial Suplex [Suplex]

You can now use [Suplex] in the air and when it activates in the air, it will grab more enemies with 50% increased damage.
The grab radius is much bigger than the normal suplex radius. Unlike the standard Suplex, enemies grabbed by Aerial Suplex will get hit by both the grapple AND the shockwave.

Complete Beat Down  [Beat Down]

Increases the attack radius of [Beat Down] by 30% and increases the number of hits by 2.

Counter Grapple [Danger Escape]

If there is a special ranked monster that is in attack motion when you use [Danger Escape], approach it immediately and slam it on the ground. (Must target the right direction) During this skill, you are invincible. This skill only activates when [Danger Escape] is not on cooldown and this skill increases the cooldown of [Danger Escape] by 50%. Striking Grapple.

Dat *** [Chain Grapple]

When activating [Chain Grapple], fall on your behind and have a chance to cause a fracture. Recovers mana depending on the number of enemies hit.
Removes grapple effect.

Death Ring [The Ring]

[The Ring] skill's ropes now have striking effect, making it impossible for bosses to escape. However, the mana cost is increased to 100.

Frame Shot  [Chair Shot]

When activating [Chair Shot], hold up the chair vertically and hit the enemy with the frame. Decreases the attack radius but increases the damage by 50%.

Grapple Fracture [Running Neckbreaker], [Back Breaker], [Screw Piledriver]

Increases the fracture chance of [Running Neckbreaker], [Back Breaker], [Screw Piledriver] by 50%.

Grinder [Clothesline]

When using [Clothesline], drag your enemies on the floor and damages them multiple times.
Deals around 25% per tick extremely rapidly, around 20 hits maximum. Has difficulty grabbing a large number of enemies; after around 5 targets the grabbed enemies will start randomly getting dropped behind you.

Power Kick [Tornado Kick]

Enemies hit by [Tornado Kick] becomes stunned. Elite monsters may resist the stun effect.

Repeat [Grapple Rhythm]

If you do not successfully perform another grapple within the duration of [Grapple Rhythm], have a 40% chance to reset the condition time of [Grapple Rhythm].

Top Mods

Mod Name Skill / Effect
Air Hopper [Chain Grapple]

After landing with [Chain Grapple], bounce and attack once more.
Second hit does about 300% damage.

Back Kick [Justice Combo]

If there is an enemy behind you during [Justice Combo], perform a quick back kick.
Deals 200% damage. Has a short cooldown before it can be used again.

Brittle Bones Each time an enemy is fractured in 3 different places, the enemy becomes slower and receive 10% additional damage.
Buddha's Palm [Justice Combo]

During [Justice Combo], if there are 5 or more monsters bunched up in front of you, throw out your palm and create a shockwave.

Dust Off [Ankle Throw]

At the start of [Ankle Throw], if there are 5 or more enemies nearby, slam 2 more times.
She slams back and forth like Beat Down. First 2 slams deal 150% damage, final slam deals 300%.

Fierce Tiger Palm [Justice Combo]

During [Justice Combo], have a set chance to activate Fierce Tiger Palm and attack a large area and it also has a chance to cause a fracture.
Hits for about 400% damage.

Finishing Move  [Back Breaker]

[Back Breaker] deals additional 50% damage to boss, champion, and mutant monsters.

Fists of Fury [Iron Fist]

While [Iron Fist] is active, increase your attack speed by 15%.

Flash Point  [Flash Elbow]

When the number of hits by [Flash Elbow] exceeds 50 times, a bright flash will be shown and it will deal damage and stuns enemies in a large area.
The flash deals 500% damage. It lingers in the area for a short duration, so it can damage enemies that walk into the area or spawn in afterwards, but it will not hit the same target more than once.

Force Kick [Kick Master]

When you try to use [Kick Master] during [Muay Thai Step] toward a wall or a rope, you will kick the enemy with great force. The enemy will be sent flying and damage all enemies in its path. Deals damage again if the enemy hits a wall.

Grapple is Life  When your HP is below 50%, your HP will recover 5% per second while using grapple skills.

For skills such as Running Neckbreaker, this only applies to the damage animation component of the skill.

Ignition [Shoryuken]

Hitting the enemies with [Shoryuken] have a set chance to ignite nearby enemies with fire and deal damage over time.
It sets Mary on fire and deals damage to enemies around her, like an immolation aura. Hits around you repeatedly for around 20% damage about 5 times per second and lasts about 10 seconds.

Life Saver [Danger Escape]

When you activate [Danger Escape] when your HP is below 50%, recover 30% HP. But, this effect only works when [Escape Danger] is used while not on cooldown.

Mach Kick [Flying Knee Kick]

You move in mach speed when using [Flying Knee Kick]. You can also consume additional 100 mana to use the skill one more time.

Mana Line [Clothesline]

Whenever you grab an enemy with [Clothesline], recover 3 mana.

MMA Master [Mixed Martial Artist]

Increases the duration of [Mixed Martial Artist] effect by 50%.

Path of Justice [Hera, the Goddess of Vengeance]

Increases the duration of [Hera, the Goddess of Vengeance].
Adds 5 seconds to the duration.

Queen of Foul Play [Chair Shot]

Decrease [Chair Shot]'s cooldown up to 40% depending on the amount of remaining mana when used.

Reverse Triangle Choke [Running Neckbreaker]

When you press W-UP or Q during [Running Neckbreaker], you mount on top of the enemy. Enemies mounted by you will become slower and receive damage over time. You are invincible while mounted and you will dismount behind the enemy after a set duration or by pressing RMB. You cannot mount certain large monsters or rooted monsters. When this skill is available, it will show on the bottom icon.
Hits rapidly for about 120% damage per hit over the course of about 5 seconds, then deals 500% damage in a small area at the end when dismounting. Total damage estimated around 2000%. 30-35 second cooldown. Does not count as a grapple.

Royal Rumble [The Ring]

When installing [The Ring], pulls all nearby enemies inside the ring while dealing damage.
Initial pull deals 300% damage.

Wide Impact  [Suplex]

Increases the shockwave radius of [Suplex] and enemies hit by the shockwave will be pulled toward you.
Fairly large radius.

Bottom Mods

Mod Name Skill / Effect
Anti-Air Swing [Tornado Kick]

If an airborne enemy is hit by [Tornado Kick], receive additional damage.

Back Crusher (Back Breaker) [Back Breaker]

Decreases the cooldown of [Back Breaker] by 30% and mana cost by 60.

Critical Lee [Lee Kick]

Each time you use [Lee Kick], increase your critical hit chance and critical hit damage for a set duration.
6% crit chance and 12% crit damage for 18 seconds.

Encouraging Speech [You're My Sunshine]

Whenever there are allies nearby during the activation of [You're My Sunshine], increases the attack power and movement speed of all nearby allies.

Fast Forward [Screw Piledriver]

Any grapple skill will decrease the cooldown of [Screw Piledriver] by 0.5 second per enemy.

Feast [Beat Down]

Whenever you slam the ground with the sack of rice with [Beat Down], have a set chance to summon a rice bowl. Each rice bowl will recover 7.5% HP. The chance to summon a rice bowl increases as your HP is lower and uneaten rice bowls will disappear after a set duration.

Fist Mastery [Iron Fist]

Increases the duration of [Iron Fist] by 30%.

Hammer Kick [Kick Master]

If you use [Muay Thai Step] to get behind an enemy and use [Kick Master], Mary will activate Hammer Kick that deals massive damage and also has a chance to stun the enemy. Stun chance is drastically decreased to champion or boss monsters.
The target that Mary tracks must be facing away. Deals 500% damage.

Joint Popper Whenever you pop 3 fractures at once with a striking effect attack, recover 20 mana.
Lightning Impact [Suplex]

A lightning strikes the area where [Suplex] is used.
The lightning bolt does about 200% damage.

Mana Elbow [Flash Elbow]

Each time you hit 10 times with [Flash Elbow], recover 10 mana.

Power Grip [Within My Grasp]

Increases the number of skills that are affected by [Within My Grasp] to 4 and increases the duration.
Duration is increased to 30 seconds. Despite what the text says, it gives unlimited charges for the full duration.

Revenge Sack If an enemy attacks you while you are using a grapple skill, a sack of rice fall on the enemy and deal damage.

The sack hits for about 200% damage.

Rota's Punching Bag [Rota's Punching Bag]

Have a chance to summon [Rota's Punching Bag] near you. Rota hides behind the punching bag and attacks nearby enemies.
Occasionally spawns a punching bag at random locations around you that deals about 75% damage per second.

Shoulder Throw [Shoulder Throw]

If a special ranked monster is knocked down, below 50% HP or stunned, execute the powerful [Shoulder Throw] skill. [Shoulder Throw] has a striking grapple effect so it can even grapple bosses. The skill won't activate on the same enemy for 60 seconds.
Deals about 300% damage.

The Crowd Goes Wild  [The Ring]

Each time you defeat an enemy inside [The Ring], recover 3 mana. It also counts for the enemies defeated by allies.

Tiger Kick  [Flying Knee Kick]

[Flying Knee Kick] turns into Tiger Kick and its damage is increased by 50%.

To The Corner  [Chair Shot]

When activating [Chair Shot] if there is a wall in front of you, tackle and push the enemies toward the wall before crashing in to it. Grapple skill.
Tackle deals 640% damage and does not get bonus damage from Frame Shot.

Tonfa Boomerang  [Danger Escape]

When activating [Danger Escape], throw Tonfa Boomerangs at 2 enemies farthest from you that are within range.

Wind Barrier [Giant Swing]

When using [Giant Swing], create a wind barrier that protects you for a short duration.
Creates a barrier for 15 seconds that absorbs about 25% of your max HP.

Shoes Mods

Mod name Skill / Effect
Counter Danger [Danger Escape]

If there is an enemy nearby in attack motion when activating [Danger Escape], damage all nearby enemies for 200% damage and recover 50 mana.
No real visible effect, the spin just hits twice instead of once.

Critical Strike [Mixed Martial Artist]

If you critically hit during the duration of [Mixed Martial Artist], cause additional damage.
Does not seem to be working.

Efficient Cost [Clothesline]

If you grab less enemies with [Clothesline], have your cooldown decreased up to 70%.

Fracturing Strike [Kick Master]

[Kick Master] skill's fracture chance is increased by 50%.

Lee Slide [Lee Kick]

After landing with [Lee Kick], slide and deal additional damage. Has striking effect.
The kick and the slide are separate sources of damage and can both hit a single target.

Rebound Kick  [Flying Knee Kick]

When using [Flying Knee Kick], if you hit a wall, bounce off and fly off in the opposite direction.
The kick and the rebound are separate sources of damage and can both hit a single target.

Rope Finisher [Running Neckbreaker]

When you hit a wall or rope with [Running Neckbreaker], spin backwards and deliver a powerful attack.
When Mary runs into a wall, she does a backflip and slams the ground near the wall for 500% damage.

Speed Grappler (no description)

This skill has nothing written, and after testing no visible changes were found.

Super Flying Finisher [The Ring]

Pressing the 3 when Mary is inside [The Ring] will consume 180 mana and make her stand on the corner. Mary will perform the finishing move after a set duration or when 3 or LMB is pressed. Striking.
Mary jumps high into the air and does a cannonball for about 1600% damage. The aiming on this has been greatly improved since CBT2.

Vivache (no description)

This skill has nothing written, and after testing no visible changes were found.

Weapon Mods

Mod Name Skill / Effect
Burning Ring [The Ring]

The ropes of [The Ring] catches fire and burns enemies inside the ring.
Deals 40% per tick approximately once per second.

Chair Throw [Chair Shot]

When activating [Chair Shot], you can also throw it and hit enemies that are far away.
The chair gets thrown quite a distance, but it explodes in an area when it hits something and does not pierce through enemies. If Frame Shot is also used, the chair will be thrown sideways with a slightly smaller hitbox and get the damage boost from Frame Shot.

Crescendo [Grapple Rhythm]

Each time you successfully activate [Grapple Rhythm], increase your attack power by 2% for 15 seconds. Stacks up to 5 times.
Gain 1 stack every 2 grapples.

Double Swing Kick [Tornado Kick]

Before using [Tornado Kick], spin around and grab all nearby enemies before placing them in front of you. Has Grapple effect.
Unlimited number of targets, fairly large area.

Elbow Strike  [Flash Elbow]

Increases the number of movements from [Flash Elbow].
Increased from 9 to 13 dashes.

Energy Fist [Iron Fist]

When your mana is over 600 when [Iron Fist] is activated, consume 15 mana to activate a more powerful [Energy Fist].
Deals about 50% more damage.

Moving Day [Chain Grapple]

Grab all enemies on the landing area of [Chain Grapple] and put them inside a box near Mary.
Unlimited number of targets, fairly large area.

Overtime [The Ring]

Increases the duration of [The Ring].
Increased from 10 to 14 seconds.

Power Lee [Lee Kick]

The striking effect from [Lee Kick] will be removed, but increase the damage by 30% and decreases the cooldown by 50%. Also, despite not having the striking effect, [Lee Kick] will be able to explode the stacked fracture effects on attacked enemies.

Pumpkin Smash [Within My Grasp]

If you successfully grapple an enemy during the duration of [Within My Grasp], a pumpkin smashes over nearby enemies and deal extra damage.
Drops a pumpkin on nearby enemies in a small area that were not hit by the grapple itself. Pumpkin deals about 500% damage.

Queen of the Alley [Hera, the Goddess of Vengeance]

During [Hera, the Goddess of Vengeance], increase the attack power on boss, champion, and mutant monsters by 15%.

Ray of Light  [You're My Sunshine]

Whenever there is a mutant monster nearby, [You're My Sunshine] is activated.

Rolling Neckbreaker [Running Neckbreaker]

When you activate [Running Neckbreaker], you spin around in the air and twist the neck of your enemy 5 times to deal additional damage.
Around 20% damage per hit. Only applies to the grapple version.

Running Screw  [Screw Piledriver]

When you activate [Screw Piledriver] during [Clothesline] and [Running Neckbreaker], slide and grab enemies in a wide radius and have 30% increased damage.

Soccer Kick [Justice Combo]

If there is an enemy with low health during [Justice Combo], perform a soccer kick to send them flying in the air.
The kick deals about 500% damage, but it doesn't activate very reliably.

Spine Fracture [Back Breaker]

Enemies hit by [Back Breaker] will receive 10% extra damage for a short duration.

Stampede  [Flying Knee Kick]

When using [Flying Knee Kick], you can hold down the SPACE key to charge the attack. Fully charged attack will cover a wider area and drag the enemy along before damaging them at the end. Grapple skill.
Hits twice when fully charged. The fully charged version counts as a grapple, so it will harmlessly pass through grapple-immune enemies (the ones that do not produce "ghost grapples"). The charging effect gives it slight delay if you try to use an instant uncharged kick.

Tiger Uppercut [Shoryuken]

If first hit of [Shoryuken] hits more than 5 enemies, Mary will activate Tiger Uppercut that has an increased attack radius and damage. Also has a chance to activate when hitting a boss or champion monster with [Shoryuken]'s first attack.
Tiger Uppercut is a separate hit that hits in a large radius for about 300% damage.

Tonfa Guard [Danger Escape]

When activating [Danger Escape], create a shield that absorbs 25% of HP for 10 seconds.

Tonfa Spin Combo [Justice Combo]

During [Justice Combo], mix up a combo that spins your tonfa like a tornado.
Randomly triggers any time you try to autoattack. Hits around 3-7 times (multiple variations of the spin) for 25% damage per hit.

Typhoon [Giant Swing]

[Giant Swing]'s attack radius is increased drastically.
The radius is almost full screen.

Character illustrations

Patch history

Patch Description
Patch 1.58
  • Fixed [You’re My Sunshine’s] skill movement speed that is drastically increased when SP is invested.
Patch 1.57
  • Buff icon of [Within My Grasp] will no longer disappear when Mary uses some skills
  • Fixed Vivache and Speed Grappler’s descriptions.
Patch 1.51
  • Chain Aerial Grapple item option has been fixed to correctly show as Chain Grapple.
  • Weapon reward for clearing Draft Day can no longer be dismantled.
  • [The Ring]
    • Description now shows mana cost of 45
    • Resolved issue where if the skill was placed within a wall and a monster touches it, the ring will move and be placed awkwardly.
  • Item option [Queen of Foul Play]’s description has been fixed and now correctly shows the Cooldown Reduction as 60% instead of 40%.
Patch 1.47
  • Skill option
    • Society of Justice, Hera, the Goddess of Vengeance
      • Duration increased 30% → 40%
        • Overtime: The Ring duration increased +4 seconds → +6 seconds
      • Skill
        • Justice Combo
          • Overall damage increased
            • 1st Hit 80% → 95%
            • 2nd Hit 110% → 130%
            • 3rd Hit 95% → 115%
            • 4th Hit 230% → 255%
        • Chair Shot
          • Decreased both the cooldown and mana cost
            • Cooldown: 7 sec → 5 sec
            • Mana Cost: 28 → 26
        • Giant Swing
          • Decreased both cooldown and mana cost, along with increased additional damage to Boss, Champion, and Mutants
            • Mana Cost: 225 → 200
            • Additional Damage do Boss/Champion/Mutant: 30% → 50%
            • Cooldown: 38 sec → 30 sec
        • Shoryuken
          • Cooldown decreased
            • Cooldown: 6.5 sec → 6 sec
        • Suplex
          • Added additional function
            • Suplex and other related skills deal 30% additional damage to boss/champion/mutant
          • Mana Cost decreased
            • Mana Cost: 33 → 20
        • Flying Knee Kick
          • Cooldown decreased
            • Cooldown: 24 sec → 20 sec
        • Running Neckbreaker
          • Damage increased
            • Grapple Damage: 510% → 560%
            • Shockwave Damage: 450% → 500%
          • Skill option damage increased
            • Rolling Crush
              • Each Hit 40% → 55%
        • Within My Grasp
          • Instead of dealing additional damage with each grapple, for the duration of the effect, grapple attack power is greatly increased.
          • When skill is upgraded, so will the effect.
          • Skill’s enhance effect adjusted
          • Cooldown decreased 75 sec -> 60 sec
        • Clothesline
          • Cooldown decreased
          • Cooldown: 18 sec -> 14 secGrapple damage increased
            • Damage: 20% -> 30%
        • Hera, the Goddess of Vengeance
          • Buff effect has been increased.
          • Fixed issue where grapple damage increase was not being properly applied.
            • Attack Power Increase: 10% → 15%
            • Attack Speed Increase: 12% → 20%
            • Grapple Damage Increase: 8% → 12%
        • Lee Kick
          • Damage: 520% → 630%
          • Cooldown: 26 sec → 24 sec
          • Fixed issue where the skill description did not explain the additional damage to boss/champion/mutant monsters.
            • Also percentage has changed from 50% → 30%
          • Mana Cost: 75 → 60
        • Flash Elbow
          • Damage Per Hit: 85% → 105%
        • Iron Fist
          • Cooldown: 75 sec → 60 sec
        • Beat Down
          • Mana Cost: 300 → 270
          • Damage:
            • Multi Hit Damage 500% → 550%
            • Final Fit Damage 1200% → 1350%
            • Multi Hit Shockwave 450% → 500%
            • Final Hit Shockwave 1000% → 1100%
        • Chain Grapple
          • Cooldown increased 5 sec -> 7 sec
          • Mana recovery increased per hit hit 4 > 5
      • Bug Fixes
        • Clothesline
          • Fixed an issue where the grapple damage increase didn’t activate nor did the damage boost increase amount.
        • Queen of Foul Play
          • The cooldown would reduce to the maximum and be fixed at the state rather than decreasing based on the current remaining mana
Patch 1.41
  • Fixed cost for selling Mary's weapon.
    • The price has now been correctly applied and the selling price for the weapon at shops has decreased by 30~60%
  • Fixed an issue where if Wide Impact and Aerial Suplex skill options are used together, Mary was able to attack a massively wide area.
Patch 1.35 Mary is back! Along with lots of changes:
  • Suplex
    • Increased the grab range
      • No limit on the number monsters grabbed
    • Muay Thai Step
      • With Kick Master, Fracture will happen 100% of the time
      • Decreased mana consumption from 40 to 30
    • Running Neckbreaker
      • Instead of stepping on enemies within a small range during the cooldown, Mary will slam down from above.
      • Skill will still activate even when there are no enemies to grab, which in that case there is no cooldown.
    • Lee Kick
      • Mary will no longer fly in a random direction or stop midair.
    • Chain Grapple
      • [Aerial Chain Grapple] is now named [Chain Grapple]
      • Skill Key changed to R
        • Swapped with [Danger Escape]
      • Improved targeting of enemies when slamming down
      • Improved combination when used with [Screw Piledriver]
    • Danger Escape
      • Increased invincible time
    • Giant Swing
      • All enemies caught in the skill will be grabbed.
    • Beat Down
      • Description should now display the correct amount of damage that will be dealt
    • Screw Piledriver
      • Improved targeting control when slamming down
      • Camera shifts to improve targeting control in air
    • Hera, the Goddess of Vengeance
      • Increased the duration of the skill due to the amount of time required to activate it
    • Mixed Martial Artist
      • Increased skill duration
    • You're My Sunshine
      • Greatly increased skill duration
  • Game Balance
  • Item Skill Option Fixes/Changes
    • [Dat ***]: No longer freezes when activated
    • [Super Flying Finish]: When in Keyboard Mode, you can target using your mouse when activated.
    • [Lightning Suplex]: Now correctly works even when other items with Suplex skills are equipped
    • [Power Grip]: Effect changed. When Inescapable Grasp is activated, the number of enemies that can be caught will increase
Patch 1.30
  • Mary has been removed in order to continue developing her for improvements. We heard a lot of feedback from players and we want to release her in a state that is satisfactory for us and the community.
Patch 1.27
  • [Lee Kick] will now stop before you are pushed off and out of the map.
Patch 1.26
  • When [Chair Shot] activates [Chair Throw], it will now hit the monsters instead of landing near them.
  • Basic attack motions have been adjusted to feel smoother.
  • [Screw Piledriver]: Added "Fracture" to the description
Patch 1.25
  • [Running Neckbreaker] should now happen as intended when holding down RMB (right mouse button)
  • [Running Neckbreaker]'s description should now correctly display that RMB will make Mary stop
  • The skill option [Stampeded] should now work as intended when equipment with [Mach Kick] and [Stampeded] are equipped.

See also